

The number and type of enemy units on missions is the same regardless of the difficulty level. The campaign has four difficulty levels Sergeant is the default difficulty, while Captain and Primarch grant significant damage bonuses to enemy units (health values for player and enemy units do not change).

You can also sacrifice unwanted wargear to the Librarium for a small boost of bonus XP to every unlocked squadmember. Not every unit can use every equipment type the Force Commander has the widest variety of equipment types available to them while the other five are much more specialized.

The attributes of each piece are fairly random and the variety of pieces is significant. You will also not be able to get enough points to max every attribute, far from it in fact, so plan each build accordingly.Īs you complete missions you will get Wargears both as end-of-mission rewards and random drops from enemies. Each unit reacts differently to points in each attribute, so look through them carefully. Each experience level gives the unit 2 attribute points that can be spent on Stamina (general health and toughness), Ranged (effectiveness with ranged weapons), Strength (effectiveness in melee combat) and Will (effectiveness with Energy capacity and control, as well as supplemental accessories). No units can die or be permanently lost.Īs the player progresses their units gain experience levels, up to level 20.

However, squads that have lost members can be reinforced at special locations, and completely incapacitated squads can be revived by a functional unit. Four of these six units must be chosen for each mission there is no base management or building capacity. The mission objectives are fairly simple and uniform, usually requiring the player to destroy a specific (boss-level) enemy or a building.ĭuring the campaign, the player receives control of a commander unit, four infantry squads, and a vehicle. The Dawn of War II single-player campaign consists of a semi-linear series of missions, where certain key events always happen in the same order, but with a degree of randomization in the non-essential (optional) missions and some freedom of choice regarding the order in which to complete them.
