

Note that enemies will still be active, and if an enemy (or its attack) collides with the helper (and probably also Kirby) they will go back to being playable as normal with the selected ability.Īlso, having the code enabled prior to entering a room will cause some anomalies with the way Kirby's sprite is displayed, due to the game thinking the sprite test has already been activated - namely, Kirby will always appear to be facing the same direction, and the "idle" frame of the Ability Cap will be drawn directly centered on Kirby's sprite, instead of ever being given its correct frame and position. D-Pad - Moves the helper around the screen.A/B/X/Y - Cycle through sprites the same as for Kirby.Likewise, Controller 2 can be used for the helper's sprite: Start - Pauses (without displaying the ability info screen), and also toggles displaying the Ability Cap behind or in front of Kirby.D-Pad - Moves the Ability Cap one pixel at a time, or continuously if Start is also being held.


