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Hollow knight cut content
Hollow knight cut content









hollow knight cut content

Note that enemies will still be active, and if an enemy (or its attack) collides with the helper (and probably also Kirby) they will go back to being playable as normal with the selected ability.Īlso, having the code enabled prior to entering a room will cause some anomalies with the way Kirby's sprite is displayed, due to the game thinking the sprite test has already been activated - namely, Kirby will always appear to be facing the same direction, and the "idle" frame of the Ability Cap will be drawn directly centered on Kirby's sprite, instead of ever being given its correct frame and position. D-Pad - Moves the helper around the screen.A/B/X/Y - Cycle through sprites the same as for Kirby.Likewise, Controller 2 can be used for the helper's sprite: Start - Pauses (without displaying the ability info screen), and also toggles displaying the Ability Cap behind or in front of Kirby.D-Pad - Moves the Ability Cap one pixel at a time, or continuously if Start is also being held.

hollow knight cut content

  • L/R - Cycle through frames for the Ability Cap only.
  • X/Y - Cycle back/forward through frames continuously.
  • hollow knight cut content

  • A/B - Cycle back/forward one frame at a time.
  • The following buttons can be used on Controller 1 to manipulate Kirby's sprite: See if there is anything else per the Talk page.Įntering a room with Pro Action Replay (PAR) code 00740B01 enabled (all versions) will activate a sprite test mode, showing both Kirby and the helper in the middle of the screen and allowing you to cycle through all of their sprites.











    Hollow knight cut content